Software-based clicker systems turn all the computers, mobiles, tablets and other Internet-accessible devices into clickers. It is an undisputed educational technology with significant pedagogical values – instant formative assessment and feedback, improving the level of interaction and motivation, engaging in discussions, identifying misunderstanding, recording attendance, conducting course evaluation, gamification, voting, and many more! Commonly, three types of questions - multiple-choice, true-false and open-ended – are available, along with the option for anonymous responses. Despite proven advantages, the rate of adoption of software clickers has been significantly low in the higher education classrooms of developing countries due to various barriers.
This course introduces some of the free software clickers. Some of the recent empirical studies on students’ and teachers’ perception and values towards the use of software clickers are covered, highlighting the pedagogical factors.
- To understand what clicker systems can do for your classroom
- To familiarize with the different functions that clicker systems offer, e.g. different kinds of questions
- To explore the theoretical concepts associated with clicker systems, and their role in the class from both students’ and teachers’ perspective
- To know the strategies and issues for effectively using clicker systems
- To apply the knowledge about clicker systems to successfully make quizzes
- To apply the different features
- To apply some of the theoretical concepts to make pleasurable experiences in learning with clicker systems
- To experience different types of clicker systems for adopting in teaching and other academic dissemination forums
- To apply software clickers for various purposes in the teaching-learning environments
- To devise strategies for continuous improvement by analyzing students' experiences and interaction logs.
Reading research article, viewing lecture slides and video tutorials/lectures, attending quizzes/surveys, hands-on exercises on using a clicker system, reflection on the exercise, and voluntary participation in the discussion forum.
Approximately 7.5 hours
Internet browsable devices and Internet connectivity.
It is expected that the participant can edit online forms and acquainted with mobile applications.
The course participants will be assessed on the basis of reflection on their learning, participation in various group/ individual tasks, discussions, assignments, and quizzes
The course instructors of Aalborg University (AAU), Denmark will issue a certificate mentioning 0.5 ECTS course for the successful completion of the activities of two of the following six courses.
(1) Problem-Based Learning: Aalborg Model, (2) Open Educational Resources (OER), (3) Flipped Classroom, (4) Video Conferencing Systems. Teaching & Supervising, (5) Software Clickers, (6) Designing in Learning Management Systems
The certificate will include reference to the project “Blended Learning for Teacher Educators in Asia and Europe” and the grand agreement no. 574130-EPP-1-2016-1-FR-EPPKA2-CBHE-JP